The Advanced Genie Editor is an excellent software to inspect and modify the core game files of games that use the Genie format – that includes Age of Empires II in particular. It is written in C++ and licensed under an open source license1, which makes the whole thing twice as nice (the open source part, not the fact that it is written in C++).
While the Advanced Genie Editor is just available for download as a Windows executable, it can also be compiled and run on Linux systems.
As I happen to play my Age of Empires II on my Linux as well (using Wine/PlayOnLinux), this is what I desire, to be able to look up stuff easily when developing other Age of Empires II related tools.
Unfortunately, being rather inexperienced with the whole C++ build chain, I never really got it to compile. Which sucked, because I would either have to reboot into Windows or use my windows laptop next to my main PC to run the precompiled windows version. This also meant no copy-pasting.
But after some more hours of trial and error, I finally got it to work!
HowTo
On a freshly installed Ubuntu 18.04, run the following commands:
sudo apt install git build-essential cmake libwxgtk3.0-dev libboost-all-dev libsfml-dev git clone https://github.com/Tapsa/AGE.git cd AGE mkdir extern cd extern git clone https://github.com/Tapsa/genieutils.git git clone https://github.com/Tapsa/pcrio.git cd .. cp "Misc Files"/zlib.cpp extern/genieutils cp /usr/share/SFML/cmake/Modules/FindSFML.cmake cmake/ mkdir build cd build cmake .. -DEXTERN_DIR=extern make
The make
step will take some time.
Finally, you will have an AdvancedGenieEditor3
executable in AGE/build/
! Happy modding.
(You cannot change the (absolute) location of the AGE/build/extern/genieutils/libgenieutils.so
library though. Otherwise, the program will not work anymore, as it will be unable to locate the library.)
- GPLv3 ↩
can u communicate via shell with AGE?
I don’t know